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Not Your Father's Techno
James
Sandham
"I feel like my
brain's bleeding."
That was Hesp
speaking. He shot me an accusatory glance before looking dolefully back
into his beer. In front of us cars splashed by, heading east on Toronto's
west Queen Street. Behind us, against which we were leaning, was the
Gladstone Hotel and, more specifically, the Gladstone Art Bar. Even
through its thick stone walls we could feel the thump of the bass.
"Yup," Hesp continued, not content to
experience his misery alone, "this is definite shite. What are we even
doing here?"
Given the particular show under way, it did
fairly beg the question. The easiest answer, perhaps, would have been:
"We're suckers for punishment."
The show was
punishing, or at least the set we had come to see was. Launching volley
after sonic volley at the crowd, the First Seed, a.k.a. Adam Gabourie, was
engaged in a full on battery as Hesp and I pushed our way back in among
the frothing mass gathered in front of him and his laptop. Incorporating
found noise, distortion, glitch, and a host of other digitally modulated
nightmares, the First Seed was not only pushing the frenzied crowd to a
breaking point, but stretching the coherency of the concept of music to a
similar limit. The sounds of marching soldiers, electronic feedback, and
spasmodically fluctuating bass lines strained against one another in an
epileptic fit.
Hesp left the show
angry. I left shaken but intrigued. I'd had the chance to sit down with
the First Seed after his set and ask him whether the point of his music
was merely an excuse to twitch around violently on the floor, as the
majority of the crowd seemed to do at some point during the show, or
whether there was a deeper meaning to his art.
“This music is a reflection of society at this
state in time,” the First Seed told me. "You can't listen to more than one
song on the radio without having a commercial. You can't watch a show
without being interrupted by a commercial; we rarely listen to a full
song. We're the ADD generation."
The twitchy, glitchy sounds he produces are
the soundtrack for a technology-driven society. "A lot of people didn't
get where I was coming from," he said of his initial music, but now there
seems to be growing receptivity as artists and a hesitant general public
come to question what defines artistic form and what defines their
particular taste.
So there is a method
to the madness -- in this case at least. But is the First Seed a mere
musical misfit, or is there a broader consciousness in the musical and
artistic community tapped into this peculiarly post-modern form of angst?
The Agoraphobic
Nosebleed (ANb) has been producing music since about 1995, by front man J.
Randall's best estimate. And if I'd thought the First Seed's music abusive
and industrially abrasive, it was little more than elevator music compared
with ANb's sonic meltdown. With tracks that rarely exceed the 60-second
mark, ANb's latest release, PCP Torpedo, is hard, almost psychotic
speedcore. It is devastatingly fast. The title track itself is only 11
seconds. These short tunes, comprised mainly of glitch, hyper-distorted
guitar and vocals, and spliced audio samples, make up the first disc of
this double album. The second disc remixes these mashups even further and
features such artists as Hellz Army, Justin Broadrick, and DJ Speedranch,
each doing their worst to further freak out our already fried eardrums.
And while ANb remains virtually unknown on this side of the Atlantic, the
DJs that spin and remix their tracks can fill events by the thousand in
Europe.
"Yeah," Randall admits
of his music, "it's quite a thing to see 5000 kids ripping each other to
shreds to a DJ. It's something you're really not gonna see in the States
[where ANb are based, in Massachusetts]. Here it's not really popular
outside Los Angeles and New York."
Anb, said Randall, is
simply driven by hatred and contempt for people that have just been
sitting idle with their music.
“I always had this
ideology when I was younger that this music was just gonna develop into
this bigger, nastier monster. I'm tired of costumes, I'm tired of the
articles they have, I'm tired of vague lyrics - it's so self-indulgent. I
think a large part of me hates music. I think a large part of me wants to
destroy it. I have an impulse to see metal die off in my lifetime."
Sound like a death
wish? Not exactly, Randall explained. "I think a lot of people are just
tired of bands," he said. "The whole dogmatic ritual of having a band --
playing live shows, having good stage presence. I just can't stand that."
On the other hand, he explained, "One of the biggest appeals of
Agoraphobic is that we write and record all our own stuff. So it gives the
guy who lives in the remote area and who's got maybe a computer or
something the hope that maybe he'll actually get out of the basement or
out of the bedroom with his music. With a computer and a nice sound
library, pretty much anyone can start producing tracks."
According to Taliesen
Cleveland, a.k.a. Talixzen, a Toronto-based IDM/breakcore producer and DJ
working with the Pin:ksox label, "I think the internet has had a profound
and wonderful effect on music because now pretty much any kid who feels
like expressing themselves through sound can just download or pirate
themselves a program, some of the programs are free, some of them might as
well be free even though technically they cost hundreds of dollars. You
can be a fifteen year old sitting in your bedroom, and you can be writing
crazy stuff that normally people would pay twelve dollars a CD for. And I
think that's amazing."
It's a scenario that
resonates in particularly personal way for Talixzen. "I've been involved
with music ever since I was a kid," he told me, "I had piano lessons when
I was a kid, and then I started learning guitar, then bass and stuff when
I was 15, and drums. But I didn't get into the computer stuff until about
late '99 using a simple wave editor that wasn't very good. Then in 2000 or
2001 I got a copy of FruityLoops 2 and that's where everything started."
The digital medium
opened new options. "With instruments it's really hard to write something
because every time you come back and pick up the instrument you play it
slightly different, your hands will move differently," he told me. "With
the computer: you have a thought, you do it, and you hit save and it's
done. And you can keep coming back and working on the same song over and
over and over."
Not only did the
digital medium allow for great consistency in his music, it also allowed
for greater creativity and experimentation, allowing him to play with
sounds and their interaction with other noises in new ways. As Talixzen
explained, "I'm really big on 'music doesn't have to be music,' it doesn't
have to follow the rules that people set down years and years ago. Any
sound, absolutely any sound whatsoever, can become music very easily. I'm
all about the breaking down of rules and the breaking down of structure
because when you break it down and build it back up you come up with
different things and new things and creative things."
A common theme the
artists expressed when talking about their chosen genre is its
accessibility and the freedom it provides to deconstruct existing musical
form and structure. For them, the future of music is democratic -- even to
the point of anarchy. But how, in that case, does one evaluate musical
quality?
When I spoke with
Talixzen he suggested, "Obviously, if you break [structure] down too much
it descends into chaos and you get a lot of stuff that's not good." But he
quickly dismissed such concerns, and stated, "If your ear enjoys it, then
some other ear is going to enjoy it -- even if a bunch of people don't. We
shouldn't just limit ourselves to 'oh, if you write this sound it has to
follow with this kind of beat.' Everything is personal. Something I've
kind of had to convince myself of is that there is no good and bad,
there's what I consider good and what I consider bad.
“Sometimes I hear
music and I'm like 'oh man this is so amazing,' but then I realize how
it's put together and it's so simple and easy that there's nothing
impressive about it. And the stuff that sounds really repetitive and
really boring, you watch the DJ mix it, and it's like 'oh my god, they're
looping and scratching and beat juggling' -- it sounds so incredibly
simple, but when you watch it's so amazing."
Musicians aren’t the
only artists questioning established forms.
David Listow,
interpretive planner Art Gallery of Ontario (AGO), explained that his
gallery “definitely wants to expand our sense of responsibility on [the]
subject [of creativity]. So how do we support our public having a creative
experience with art? How do we help the public focus [on] works they find
initially intriguing? But then the other half of it is how do we actually
support creativity in the sense of art-making."
In other words, Listow
and the AGO have come to realize that the art that piques the public's
interest is not necessarily the art of great masters, decreed from on high
as worthwhile. In fact, some of the AGO's most recently successful shows,
such as the Degas and Modigliani exhibits, have included space for public
interaction and engagement with art and the creative process. Both the
Degas and Modigiliani exhibits provided space for the viewer to draw,
sketch, or pose for portraiture by other members of the public. This
realization in turn led to the AGO's In Your Face exhibit, an exhibit of
portraits created entirely by the public. It is the first such exhibit in
the gallery's history.
So does this herald
the end of elite art? Has the definition of creativity and its value been
expunged from regulatory institutions? While brash, such questions may not
overstate the case. As the musicians I spoke with suggested, the organic
redefinition of artistic form and standard is little more than a natural
corollary of society's continually advancing technological capacity for
democratic inclusion. Web sites such as myspace.com and youtube.com allow
users to post video and audio files to share with and exert influence on
anyone with access to an Internet connection. With such accessibility, it
seems hard to imagine that the definition of artistic value will remain an
elite-driven process.
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